![]() Styled in a similar vein to 80s action cartoons such as He-Man, Thundercats and Galaxy Rangers, the game centres around the order of CelesSteel, a group of heroes chosen by the star gods following an apocalypic catastrophe, to save the dying world of Gaiamor. In other words our goal from the very beginning was to ensure there are no “gamey” elements, allowing for maximum immersion. Absolutely everything in this game has a narrative or world-building explanation behind it, including all of the game mechanics. We aim for Consortium: The Tower to become the ultimate sci-fi action immersive simulation. In the middle are a host of characters from all sides of the conflict, each complete with hundreds of lines of dialogue, as well as interconnected backstories and motivations. Both sides have their own truths, and it’s your job to sort them out and decide for yourself who to believe and why. Follow the Consortium mandate and work with your team to accomplish their goals, choose to work directly against them, even fully joining the other side, or skirt the line and play both sides for as long as you can. Decisions are remembered, and can drastically change the outcome of the story. While the game presents you with a seemingly straightforward mission to rescue hostages, you have complete freedom to approach all situations as you see fit. ![]() The result is a highly unique, fourth-wall shattering role-playing experience where you essentially play YOURSELF in full control of another human being. ![]() Travel with us through this rift to the year 2042, and take first-person control of Consortium agent Bishop Six on his first official mission. We here at iDGi have invented a satellite capable of opening a rift through time and space. ![]()
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